
/**
 * This file is part of Nokia OMAF implementation
 *
 * Copyright (c) 2018-2019 Nokia Corporation and/or its subsidiary(-ies). All rights reserved.
 *
 * Contact: omaf@nokia.com
 *
 * This software, including documentation, is protected by copyright controlled by Nokia Corporation and/ or its
 * subsidiaries. All rights are reserved.
 *
 * Copying, including reproducing, storing, adapting or translating, any or all of this material requires the prior
 * written consent of Nokia.
 */
#pragma once

#include "NVREssentials.h"

#include "Graphics/NVRDependencies.h"
#include "Graphics/NVRShaderConstantType.h"
#include "Foundation/NVRHashFunctions.h"

OMAF_NS_BEGIN
    class ShaderConstantD3D11
    {
        public:

            ShaderConstantD3D11();
            ~ShaderConstantD3D11();

            HashValue getHandle() const;

            bool_t create(const char_t* name, ShaderConstantType::Enum type);
            void_t destroy();

            ShaderConstantType::Enum getType() const;

        private:

            OMAF_NO_ASSIGN(ShaderConstantD3D11);
            OMAF_NO_COPY(ShaderConstantD3D11);

        private:

            HashValue mHandle;
            ShaderConstantType::Enum mType;
    };
OMAF_NS_END
